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Did you mean?: When he/she calls ggs or gdDarth Kaz2 wrote:...When he/she calls ggs of gd...
ggs= is the "group gate stone" normaly the keyer has or can be drop near boss room or good resouces. i bind laws but that just meDr Brad wrote:Nice guide, Kaz
Clarification:
Where you say,
Did you mean?: When he/she calls ggs or gdDarth Kaz2 wrote:...When he/she calls ggs of gd...
I'm asking Kaz about what I believe is a typo.firstknight4 wrote:ggs= is the "group gate stone" normaly the keyer has or can be drop near boss room or good resouces. i bind laws but that just me
GD= "guardian door" all the npc need to be killed in that room before you can move on
When it comes to pro dungeoneering/rushing I've most often seen the keyer use others' GS to access places you want to tele back to, dropping the ggs at the "next" GD (provided the rest of the team is already clearing a GD), and using his own GS to keep the opening/keying progress going.Darth Kaz2 wrote:
Personally, I think it is almost always best for the leader/keyer to keep the GGS on them the entie floor. Use personal GS if you want to tele back to somewhere else....Keyer=run run run! :lol: )
Thanks. I corrected the typo in your guide.Darth Kaz2 wrote:Yes, its a typo
Dr Brad wrote:I'm asking Kaz about what I believe is a typo.firstknight4 wrote:ggs= is the "group gate stone" normaly the keyer has or can be drop near boss room or good resouces. i bind laws but that just me
GD= "guardian door" all the npc need to be killed in that room before you can move on