New EOC system

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putsters
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New EOC system

Post by putsters » Tue Nov 20, 2012 12:01 pm

Is it possible one of you informative KoA members can post something in regards to EOC and what gets worn with what? I think that would be most helpful. Thank you in advance!!

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Re: New EOC system

Post by Myles » Tue Nov 20, 2012 12:57 pm

The most important thing to do is to go over your abilities and read what does what, for example there are stunning attacks and then there are attacks that do increased damage against stunned opponents. Or another example, moves that cause damage over time abilities are probably not what you want to use at the end of the fight :P

As for armour types, all armour has classifications and when you hover your mouse over it, it will say "melee/ranged/mage/all' you should be wearing armour which suits the type of combat you are using and also bring any additional equipment you desire such as a off-hand weapon or shield. For example, skill capes are all armour types so it doesn't negatively affect your attack bonuses however if you were using a fire cape (which is melee based) while using magic you may not hit so well.
In general what will probably decide whether or not you are dual-wielding or using a shield is your incoming damage but the healing abilities of a shield can be used right after equipping one so it's not necessary to keep out the whole time.
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Re: New EOC system

Post by Dr Brad » Tue Nov 20, 2012 2:55 pm

It's important to figure out how to set up your action bar. There are 5 bar saves available. I'm thinking of using my action bars (for combat) as follows:

Bar 1: melee with shield*
Bar 2: melee with 2-handed weapon*
Bar 3: melee with 2 weapons* (use of offhand weapons in dual wielding)
Bar 4: range*
Bar 5: mage*

*Populated with the appropriate abilities for the bar: basic -> threshold -> ultimate
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Re: New EOC system

Post by syfyqueen » Tue Nov 20, 2012 5:16 pm

Something else I learned from watching one of the rs homepage videos is you auto-heal once you enter a bank! No more scrabbling to find food after leaving a fight and going to the bank - YAY!
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Re: New EOC system

Post by Shortstuff » Tue Nov 20, 2012 6:50 pm

Here is a link to alot of slayer monsters and their weaknesses from the EoC update

http://slayernest.subject-line.com/t216 ... ks-in-beta
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Re: New EOC system

Post by Cally Raven » Tue Nov 20, 2012 7:26 pm

Ty Dan :D
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Re: New EOC system

Post by Dr Brad » Tue Nov 20, 2012 7:55 pm

Many thanks, Dan! (I wonder if the life points for these monsters changed from beta to EoC release.)
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Re: New EOC system

Post by Diplomatt » Tue Nov 20, 2012 8:24 pm

Everyone.......

At the weekend, myself and Dan will go on Mumble and talk anyone through who is having trouble with the new system!

keep at it! It's actually very good when u can work it!!!!

Andy

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Re: New EOC system

Post by Dr Brad » Tue Nov 20, 2012 10:21 pm

If you want to quickly target your opponent, you can assign a hot key to the "target" function.

Right click on the "select-target" icon (left corner above action bar) >
Choose "customize keybind" >
Press the key on your keyboard for which you want to bind the target function
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Re: New EOC system

Post by Satrianisaxe » Tue Nov 20, 2012 10:37 pm

Excellent guide Dan, appreciate it. Can I just make one wee alteration in that Abysal Demons are weak to slash and not Water as I discovered almost to my cost!! Really helpful tho and weekend Mumble is a great idea too. I will be there if I still coherent (like I ever am coherent) after the Waterloo Beer Festival!!!

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Re: New EOC system

Post by Kevinsaurus » Tue Nov 20, 2012 11:28 pm

Dr Brad wrote:It's important to figure out how to set up your action bar. There are 5 bar saves available. I'm thinking of using my action bars (for combat) as follows:

Bar 1: melee with shield*
Bar 2: melee with 2-handed weapon*
Bar 3: melee with 2 weapons* (use of offhand weapons in dual wielding)
Bar 4: range*
Bar 5: mage*

*Populated with the appropriate abilities for the bar: basic -> threshold -> ultimate
I'd throw in a couple more bars probably:
Bar 6: Skilling bar (for things such as mining or superheating or such)
Bar 7: DUNGEONEERING! This is definitely a must for dungeoneering. I'd put home teleport, create gatestone, teleport to personal gatestone, teleport to group gatestone, and the magic ability Surge, which lets you sprint 10 squares quickly every 20 seconds (this can save time for running paths and doors and such).
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Re: New EOC system

Post by Imp334 » Wed Nov 21, 2012 4:05 am

There are only 5 action bars available Kev :/
Do you have any idea if 2h is still the best weapon for dungeoneering by the way?
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Re: New EOC system

Post by Kevinsaurus » Wed Nov 21, 2012 4:50 am

Imp334 wrote:There are only 5 action bars available Kev :/
Do you have any idea if 2h is still the best weapon for dungeoneering by the way?
Whaaa there's only 5? Crap. Well shoot... I'd still make Dg one of them though for sure. The skilling one could be optional.

And 2h is still the best weapon for now. Once they release dual weapons in DG, I'll have to test that out, but for now, yeah.
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Re: New EOC system

Post by Frobozz » Fri Nov 23, 2012 11:36 am

The Skeletal Horror appears to be buggy. I fought him using full dragon, plus a dragon mace and dragonfire shield. When the battle started, his hitpoints were about 10 percent of his health bar. It only took 1 hit to go through each of his phases, and 6 hits total to kill him.

However, be careful. If Jagex actually fixes this bug, he may suddenly become very tough.

I had planned to use mage pray and turmoil against him, but in his current pathetic state, that's not necessary. I don't think he even hit me.
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Re: New EOC system

Post by Oobz » Fri Nov 23, 2012 1:10 pm

Diplomatt wrote:Everyone.......

At the weekend, myself and Dan will go on Mumble and talk anyone through who is having trouble with the new system!

keep at it! It's actually very good when u can work it!!!!

Andy
I'm sure we will be speaking lots over the weekend!!!!!
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