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SotC: Build Tick 9
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SotC: Build Tick 9
Welcome to the State of the Citadel, Build Tick 9, where I post our weekly progress building the best award-winning citadel resources can buy.
The Important Part
Cut at least 5910 logs, mine 6040 stone, and smith 3320 bars this week. Check the target goals in-game to see what needs to be worked on. Don't over-gather charcoal or ore as we can't keep them in the storehouse.
What's New
We have a T4 Citadel and three snazzy new statues by the portal.
Upkeep required
Logs: 2960
Stone: 2640
Bars: 2220
Available building upgrades (selected)
T4 Storehouse: 2000 logs, 1500 stone, 500 bars, 500 precious bars*
T4 Battlefield: 750 logs, 1000 stone, 1300 bars, 2000 precious bars
T4 Woodcutter: 1500 logs, 700 stone, 150 bars, 60 precious bars
T4 Mine: 250 logs, 500 stone, 500 bars
T4 Furnace: 700 logs, 1400 stone, 100 bars
T4 Kiln: 900 logs, 900 stone, 200 bars
*partial payment
Available customizations
Two empty combat hotspots, two empty statue hotspots, a bunch of other keep customizations (party room benches/tables, banners, doors, tapestries, sundials.) In general, I'm reluctant to waste resources on customizations until we can build the "Grand" options.
Resources
Do not over-gather ore or charcoal as we cannot store them in the storehouse, we want to finish the week with 0 ore and 0 charcoal. T5 Citadel requires T4 Mine and T4 Furnace to get started so we're upgrading those two, plus starting on T4 Storehouse. This leaves the total upkeep + upgrade resource requirement at 5910 logs, 6040 stone, and 3320 bars. We can also store 1.5k resources for next week at 15% (10k surplus) but is not included in the goals until we meet upkeep and upgrade requirements. In-game targets have been set to reflect this.
Next Week
We'll have T4 Mine and T4 Furnace. We can start making precious bars and get a head start on a T5 Citadel.
How to read the resources screen
To access the resources screen, click the Citadel Interface button (where you'd normally bring up the map) and then click the view resources tab:
The different resources are listed, along with the quantity gathered. The red bar shows how much we need for upkeep, this is the most critical. Yellow is how much we need for the marked building upgrades, also critical for our progress. The green is the surplus that'll be put towards customizations or stored in the storehouse. The blue marker (not shown) is our primary target while the yellow markers are other targets. I set these targets to (usually) upkeep + upgrade + storehouse cap.
You can find a simplified version in your production tab:
Here we see that there is much more stone gathered than timber, so in this case you should concentrate your efforts on cutting roots. As more and more types of resources are gathered it'll be your responsibility to check these screens and determine where your efforts are needed.
Check out available options in the game guide: http://www.runescape.com/kbase/guid/cla ... mbers_only
The Important Part
Cut at least 5910 logs, mine 6040 stone, and smith 3320 bars this week. Check the target goals in-game to see what needs to be worked on. Don't over-gather charcoal or ore as we can't keep them in the storehouse.
What's New
We have a T4 Citadel and three snazzy new statues by the portal.
Upkeep required
Logs: 2960
Stone: 2640
Bars: 2220
Available building upgrades (selected)
T4 Storehouse: 2000 logs, 1500 stone, 500 bars, 500 precious bars*
T4 Battlefield: 750 logs, 1000 stone, 1300 bars, 2000 precious bars
T4 Woodcutter: 1500 logs, 700 stone, 150 bars, 60 precious bars
T4 Mine: 250 logs, 500 stone, 500 bars
T4 Furnace: 700 logs, 1400 stone, 100 bars
T4 Kiln: 900 logs, 900 stone, 200 bars
*partial payment
Available customizations
Two empty combat hotspots, two empty statue hotspots, a bunch of other keep customizations (party room benches/tables, banners, doors, tapestries, sundials.) In general, I'm reluctant to waste resources on customizations until we can build the "Grand" options.
Resources
Do not over-gather ore or charcoal as we cannot store them in the storehouse, we want to finish the week with 0 ore and 0 charcoal. T5 Citadel requires T4 Mine and T4 Furnace to get started so we're upgrading those two, plus starting on T4 Storehouse. This leaves the total upkeep + upgrade resource requirement at 5910 logs, 6040 stone, and 3320 bars. We can also store 1.5k resources for next week at 15% (10k surplus) but is not included in the goals until we meet upkeep and upgrade requirements. In-game targets have been set to reflect this.
Next Week
We'll have T4 Mine and T4 Furnace. We can start making precious bars and get a head start on a T5 Citadel.
How to read the resources screen
To access the resources screen, click the Citadel Interface button (where you'd normally bring up the map) and then click the view resources tab:
The different resources are listed, along with the quantity gathered. The red bar shows how much we need for upkeep, this is the most critical. Yellow is how much we need for the marked building upgrades, also critical for our progress. The green is the surplus that'll be put towards customizations or stored in the storehouse. The blue marker (not shown) is our primary target while the yellow markers are other targets. I set these targets to (usually) upkeep + upgrade + storehouse cap.
You can find a simplified version in your production tab:
Here we see that there is much more stone gathered than timber, so in this case you should concentrate your efforts on cutting roots. As more and more types of resources are gathered it'll be your responsibility to check these screens and determine where your efforts are needed.
Check out available options in the game guide: http://www.runescape.com/kbase/guid/cla ... mbers_only
- Darth Kaz2
- Inactive
- Posts: 1191
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- Location: Virginia, USA
Re: SotC: Build Tick 9
Awesome Tamal! Thanks for keeping us on track!
- Sky_Armada
- Posts: 112
- Joined: Sat Jun 18, 2011 3:27 am
- RSN: SkyTeck
Re: SotC: Build Tick 9
Thanks Tamal!
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Re: SotC: Build Tick 9
Thanks, Tamal! The Citadel is looking great! I'm looking forward to seeing what the tier 5 citadel looks like in a couple weeks.
-
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Re: SotC: Build Tick 9
Wewt !!! your the man Tamal <333333
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Re: SotC: Build Tick 9
Thursday Status
40 clannies have visited.
I think we'll get precious bars next week so we can start on some grand customizations. These take a lot of resources so I don't want to make decisions lightly. As a clan, would you rather
I think we'll get precious bars next week so we can start on some grand customizations. These take a lot of resources so I don't want to make decisions lightly. As a clan, would you rather
- Vote on the huge resource-intensive customizations (wouldn't be too spammy as we could only complete these things every few weeks).
- Automatically choose the grandest, most expensive option to flaunt our opulence.
- Leave it up to me and I'll post my choices here every week, you can comment if you feel strongly about it (and I'll listen).
Re: SotC: Build Tick 9
I think we should just leave it up to you. You've done a great job so far and I haven't heard any complaints from anyone. If there's something you really can't decide on, then maybe ask for our opinions. Keep up the good work on Tamal Land! and thank you again for all the time you've put into it!
Re: SotC: Build Tick 9
I kinda agree with snow, you have done a great job so far. Although I wouldn't mind a few flaunty things to make our citadel look pretty. I think that you should just go ahead with stuff, or where there is a tough option of awesome things, then post it in the thread and we can comment as we see fit.
Glad that we have hit our targets for the week so quickly. Looking forward to precious ore next week!
Glad that we have hit our targets for the week so quickly. Looking forward to precious ore next week!
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- Posts: 466
- Joined: Sun Aug 28, 2011 5:23 pm
- RSN: Myztra
Re: SotC: Build Tick 9
I agree with that Tamal has done a great job with this. I have full confidence in his desicions, and will keep capping every week at whatever is needed. Kind of disappointed that only abouta third (or less?) of the members visit the citadel every week.
- lil zipperz
- Inactive
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- Location: Chicago
Re: SotC: Build Tick 9
I say you just go ahead and make the decision Tamal. You understand the mechanics of the Citadel more than anyone, and many time democratic decisions don't determine the best outcomes.
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[color=#BF0040]Most of my posts are unsuitable for any sort of work, or home viewing.[/color]
[color=#40BF80][b]There is no Real Life, only AFK[/b][/color]
[color=#BF0040]Most of my posts are unsuitable for any sort of work, or home viewing.[/color]
[color=#40BF80][b]There is no Real Life, only AFK[/b][/color]
Re: SotC: Build Tick 9
Yes, I agree. Full confidence in number 3 for you Tamal. You run it well, keep us very well informed and don't use the 'whip' too hard when were talking too much and not gathering!
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Re: SotC: Build Tick 9
Although, I would like to add, by picking number 3, it's not a cop-out or lack of interest in our citadel, just a vote in confidence!
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Re: SotC: Build Tick 9
Like everyone else said you're doing great Tamal. The citadel is looking awesome.
[b]Classic:[/b] Combat 084 - 1134 Total Level.
[b]Pre-Eoc[/b] Combat 121 - 2288 Total Level.
Retired fall of 2012. Goodluck Koa!
[b]Pre-Eoc[/b] Combat 121 - 2288 Total Level.
Retired fall of 2012. Goodluck Koa!