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Introducing:Clan Citadels v1.1
Moderators: Citadel Overseer, Media, Liaison Team
Re: Introducing:Clan Citadels v1.1
I don't see why anyone wouldn't be given access to help build and collect materials. It's not like anything there is going to be stored that can be taken, or even taken away from the citadel.
Re: Introducing:Clan Citadels v1.1
If we weren't allowed to help, then the citadel would be pointless. It's for the whole clan to help, but then again, we don't know what all can be done there.
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Re: Introducing:Clan Citadels v1.1
As we learn more about Clan Citadels, Admin welcome discussion.
Re: Introducing:Clan Citadels v1.1
I'm excited for this. I hope the customization is limitless like they say though. I don't want it to end up where there's a default finish that every clan will end up with.
Re: Introducing:Clan Citadels v1.1
Slay wrote:Just don't put me on cooking duty!
*Hands a mop and bucket*
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Re: Introducing:Clan Citadels v1.1
I'm really looking forward to it. Looks like something really different, so I have high expectations. Although, I do hope that they clear up all the rocks on runescape that fell.
I would also like to champion a "no kids" sign at the entrance
I would also like to champion a "no kids" sign at the entrance

Re: Introducing:Clan Citadels v1.1
Last edited by TrixStar on Thu Jul 07, 2011 7:14 am, edited 1 time in total.
Re: Introducing:Clan Citadels v1.1
Hey Trix nice image ya got posted there.TrixStar wrote:concept art
Re: Introducing:Clan Citadels v1.1
:roll:Supra wrote:Hey Trix nice image ya got posted there.TrixStar wrote:concept art
Re: Introducing:Clan Citadels v1.1
http://www.youtube.com/watch?v=rUI_uzIzoEQ
http://services.runescape.com/m=devblog ... ost_id=125
Dev Blog^. Worth the read.
http://services.runescape.com/m=devblog ... ost_id=125
Dev Blog^. Worth the read.
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Re: Introducing:Clan Citadels v1.1
Lots of controversy just getting the vexilum motto done, still null months later, glad its a safe area for when the fistycuffs come out setting this up.
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Re: Introducing:Clan Citadels v1.1
Keeping up the citadel sounds really like a hard job. Every week at least 50 members should skill there for at least 20 minutes to keep it at highest tier.
Very interesting reading, thanks BFOA
Very interesting reading, thanks BFOA
Re: Introducing:Clan Citadels v1.1
I hope this update is as cool as it sounds, would hate to be disappointed again.
Re: Introducing:Clan Citadels v1.1
Sounds better than I thought they'd be, also the portal there looks really good. I wish it offered the same options for small clans as for larger clans, but I suppose there has to be a difference to show size of clans as well.
The clan rings idea also sounds good, even if its just for a short amount of time if I can charge them skilling in a way I enjoy and unload them on skills I enjoy less it'd be great.
The clan rings idea also sounds good, even if its just for a short amount of time if I can charge them skilling in a way I enjoy and unload them on skills I enjoy less it'd be great.
Currently playing: Civilization V, Hearthstone, Dwarf Fortress II, Golf (IRL).