Quick find code: 15-16-86-60895805Summoning in Dungeoneering no longer requires pouches or shards!
Added herb seeds to the Dungeoneering smuggler's shop, so that you can buy them to grow herbs for potions.
All Dungeoneering items that are outside of the dungeons (excluding reward items, of course) have been removed from the game.
Added some safety checks to cooking fish in Daemonheim.
The description of the scroll of life reward incorrectly did not include healthy harvesting.
The Stat Spy spell now works within Daemonheim.
Items taken from chests in Daemonheim should no longer disappear when dropped.
You can no longer complete ferret trapping puzzle room in Dungeoneering without catching the ferret.
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Dungeoneering updates -- April 28, 2010
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Dungeoneering updates -- April 28, 2010
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Re: Dungeoneering updates -- April 28, 2010
You got my hopes up Brad. I was hoping something important would have been changed, like finally make it a minigame, or triple the xp.
Ah well, I got to keep on dreaming and hoping I guess
Ah well, I got to keep on dreaming and hoping I guess
Re: Dungeoneering updates -- April 28, 2010
Being able to buy herb seeds is pretty sweet when the one you need for a bonus door hasn't been dropped.
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Re: Dungeoneering updates -- April 28, 2010
Ya 10k for lyco is awesome and the summoning update is nice as well
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Re: Dungeoneering updates -- April 28, 2010
Summoning doesn't need pouches or shards? how the hell do you make familiars now? FYI Summoning is my favorite part about dungeoneering, those skinweavers (healer familiars) are amazingly sexy.
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Re: Dungeoneering updates -- April 28, 2010
KevinsLunchbox wrote:... those skinweavers (healer familiars) are amazingly sexy.


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Re: Dungeoneering updates -- April 28, 2010
Deb is our in house therapistEsme94 wrote:KevinsLunchbox wrote:... those skinweavers (healer familiars) are amazingly sexy.....have you considered talking to a therapist about the fact you find skinweavers sexy???

Re: Dungeoneering updates -- April 28, 2010
With just seconds and charms. Can make pouches on the fly now without going back to buy from the smuggler.KevinsLunchbox wrote:Summoning doesn't need pouches or shards? how the hell do you make familiars now? FYI Summoning is my favorite part about dungeoneering, those skinweavers (healer familiars) are amazingly sexy.

Also a heads up: (As Sir Chris witnessed first hand

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Re: Dungeoneering updates -- April 28, 2010
As you are hopefully already aware, as of today you are able to "spend" penguin points, tears-of-Guthix (TOG) points, and xp lamps on dungeoneering. (I read in RSOF that lamps weren't working although) Great! But, I'm suspicious (no proof yet) this may mess up prestige. Let me explain...
Yesterday I reached my max dungeon floor lvl of 14 (relative to my dungeoneering lvl). So, I reset my ring, and did floor 1. I confirmed both xp and prestige points were rewarded.
Fast forward to today. After spending penguin and TOG points, I went from dungeoneering lvl 28 --> 41. Nice! I then did dungeon floor 2 and lo and behold "0" prestige points awarded. WHAT??!!
Either this is a glitch OR when you gain xp outside of dungeoneering floors, somehow this is considered a deviation from the orderly progression through floors and resets prestige to "0".
Thoughts on how I proceed? Should I proceed through the floors in sequential order with the expectation that prestige will return eventually, OR should I jump ahead to my next "new" dungeon floor that I can do (that would be floor 14)?
Yesterday I reached my max dungeon floor lvl of 14 (relative to my dungeoneering lvl). So, I reset my ring, and did floor 1. I confirmed both xp and prestige points were rewarded.
Fast forward to today. After spending penguin and TOG points, I went from dungeoneering lvl 28 --> 41. Nice! I then did dungeon floor 2 and lo and behold "0" prestige points awarded. WHAT??!!
Either this is a glitch OR when you gain xp outside of dungeoneering floors, somehow this is considered a deviation from the orderly progression through floors and resets prestige to "0".
Thoughts on how I proceed? Should I proceed through the floors in sequential order with the expectation that prestige will return eventually, OR should I jump ahead to my next "new" dungeon floor that I can do (that would be floor 14)?
Re: Dungeoneering updates -- April 28, 2010
Was that brief flash I saw, hid?
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Re: Dungeoneering updates -- April 28, 2010
Heh. They stole some of my items! lol. The hilarious thing is part of that update is a lie. I still have katagon platelegs, pickaxe, and 8 bouldabass in mah bank.
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Re: Dungeoneering updates -- April 28, 2010
Is there a good explanation of how prestige works? I've read the game guide and I'm still a bit confused to say the least. Should I be resetting it after I complete a new floor for the first time and then go back and complete floors 1 through the highest one I can complete and repeat until I can open a new floor up? Thanks!, Afton
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Re: Dungeoneering updates -- April 28, 2010
Here is the topic where it was discussed : http://www.koaclan.co.uk/forums/viewtopi ... =59&t=4038k ghia wrote:Is there a good explanation of how prestige works? I've read the game guide and I'm still a bit confused to say the least. Should I be resetting it after I complete a new floor for the first time and then go back and complete floors 1 through the highest one I can complete and repeat until I can open a new floor up? Thanks!, Afton