Content
1. General Requirements
2. Suggested Stats
3. Suggested Equipment
4. General Strategy
5. Bronze Difficulty (85 slayer)
6. Silver Difficulty (90 slayer)
7. Gold Difficulty (95 slayer)
8. Platinum Difficulty (99 slayer)
9. Difficult monsters
10. Tips and Tricks
1. General Requirements
- completion of 'Plague's End'
- 85 slayer
2. Suggested Stats
- 87 summoning (combat familiar)
- 90 attack, strength, ranged, magic
- 95 prayer (soulsplit + turmoil, anguish, torment)
- 96 herblore (super antifire + overload)
3. Suggested Equipment
Gear
- drygores, chaotic staff, royal crossbow (+royal bolts)
- hybrid armour (such as warpriest or Akrisaes)
- dragonrider amulet/fury/desert amulet 4
- ferocious ring (only if upgraded to give the damage boost in Morvran's dungeon too)
- skillcape/superior reefwalkers cape/ardougne cloak 4/max cape
Backpack
- 2 doses overload
- 2 doses prayer renewal
- 2 doses super antifire
- 3 super restores/prayer potions
- combat familiar + scrolls
- weapons for the styles you are not wielding (preferably 2h)
- some pieces of food
4. General Strategy
- Use an overload, prayer renewal and super antifire potion right before you enter. Renew those buffs at the 5 minute mark. Also turn on the level 95 prayer you think you will be using most.
- Obviously you are trying to complete as many waves as you can. So try to minimize the time spent on switching weapons/prayers. Don't bother with protection prayers and just keep soulsplit on all the time.
- Don't bother changing the level 95 protection prayer except for harder targets. (e.g. Kalgerion Demons, Airuts, Glacors)
- If you want to use ultimate abilities, do it when the wave starts.
5. Bronze Difficulty (85 slayer)
- requires completion of ???
- Ivandis flail/a Blisterwood weapon
- suggested spell: best (water)spell
Here it is best to mage the weaker monsters, and use the weakness for the other monsters.
6. Silver Difficulty (90 slayer)
- requires completion of ???
- Ivandis flail/a Blisterwood weapon
- suggested spell: best (water)spell
Here it is best to mage the weaker monsters, and use the weakness for the other monsters.
7. Gold Difficulty (95 slayer)
- requires completion of ???
- Ivandis flail/a Blisterwood weapon
- Silverlight/Darklight
- Fire cape/any TokHaar-Kal/Completionist Cape/purchased ability to harm with Ice strykewyrms without a fire cape
- suggested spell: best ancient fire spell
Here it is best to mage the weaker monsters, and use the weakness for the other monsters. See point 9 for more information.
8. Platinum Difficulty (99 slayer)
- requires completion of ???
- Silverlight/Darklight
- Fire cape/any TokHaar-Kal/Completionist Cape/purchased ability to harm with Ice strykewyrms without a fire cape
- suggested spell: best ancient fire spell
If the monster in question has a weakness, USE IT! See next part for more information.
9. Difficult Monsters
Celestial Dragon
Use 3 ranged threshold abilities and make your combat familiar use one or two special moves.
Tormented Demon
The Tormented Demon has a shield around itself that drastically reduces its damage taken. To disable this shield you need to land a successful hit with the Silverlight or Darklight. This can be tricky as they also use proctection prayers to block all damage in one style for 100%. I usually try to hit it with magic twice, then switch to my Darklight and off-hand drygore. Those 2 magic hits in the beginning will make sure that the Tormented Demon switches its protection prayer to magic around the time I switch to melee. And that is how I try to keep proceeding: do 1 regular ability, then one threshold, then switch combat style. Also make your combat familiar help out. Note that there is a chance that the Tormented Demon will change protection prayers to match your combat familiars attacks.
Glacor
The Glacor will spawn with 20001 lifepoints. Hit it once with a fire spell and run to the edge of the arena. It will now spawn three minions. These minions will have to be killed before you can damage the Glacor further. Depending on which minion you kill last, the Glacor will inherit an extra ability, so the order in which you kill the minions is of some importance.
- Enduring Glacyte: not aggressive. The further it is away from the Glacor, the easier it takes damage. Try to kill this one first. (use wild magic when it is near you)
- Unstable Glacyte: aggressive. Has a bar above its head which indicates time until it explodes and causes heavy damage. Kill second or last.
- Sapping Glacyte: aggressive. Kill this one second or last.
After all the minions are down use asphyxiate on the Glacor. Don't worry about what your combat familiar is doing during this wave.
Muspahs
Use ancient magic on them. One magic threshold per Muspah should suffice.
Mutated Jadinkos
In my opinion both magic and melee are good to kill them. I would go for what the style I used the round before as to avoid switching and losing time.
Automatons
There are three different kinds of Automatons. Which ones spawn are completely random. I usually fight them with their weakness. One or two thresholds depending on how well the first one did. Combat familiar always helps!
Kal'gerion Demon
It is advised to kill this one with drygores. If you haven't already, switch level 95 prayer to turmoil. Use as much thresholds as it takes. I found that the steel titan had little effect on them as they seem to have a high defence.
Ganodermic Beast
Fight it with magic. One threshold should suffice. Any other style than magic has nearly no effect. So don't bother using your combat familiars special move (unless it is a mage one).
Airut
Use melee against them. Usually one threshold should seal the deal, but if it doesn't, just use another. Keep flurry ready as it really destroys them should they do their special move. Use one special move of your combat familiar per Airut.
Ice Strykewyrm
Whether you have a fire cape or alike will determine how quick you can kill them. If you are wearing a fire cape, fire spells will do double damage. One threshold should be enough to kill them. If you do not own a fire cape I think it will be hard for you to get to wave 20. So try to get one for this. Note that kiln capes, the TokHaar-Kals, work just as well.
10. Tips and Tricks
- It is very important that you can use as much thresholds as possible. For this you need adrenaline. So your main methods of healing should be soulsplit and saradomin brews. (I think that if you eat when there are no monsters in the room your adrenaline doesn't decrease either, but I'm not sure of this.)
- Use Keybinds to switch between action bars. You can change those under control settings.
- If you are using a combat familiar, set the left click familiar option to attack. Click on the familiar icon and then on a monster to make your familiar attack it.
- If you think you can't handle using special move scrolls for your familiar, put the scrolls in an enchanted slayer helm and wear that.
- While you are attacking one monster, you can make your combat familiar attack another. If you use this alongside auto retaliate it should make the combat more effortless.
That is all I can think of for now. Hope this was useful for some of you.
Good luck!