Post
by Kaye » Fri Feb 19, 2010 8:51 pm
from RSOF:
QFC 15-16-4-60409648, page 12, by Mod Emilee:
Torture over. Nearly.
In regards to your question, it will be...option 4. We're not doing any of the options given in the first post, although a compromise will be made.
Once everything is agreed to and confirmed tomorrow, we'll be able to give you more details.
I'm not sure whether I should have written this as I'm not a big fan of speculation, however, we thought it would be good to give you a heads up.
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QFC 15-16-935-60415243, by Mod Chris L.
Hey all,
We've been closely monitoring feedback and opinions on the Strykewyrm update. Obviously, the main point of focus has been the fire cape requirement for the Ice strykewyrms. As previously mentioned, we have now hopefully found an agreeable compromise. Most importantly, we'd like to make it clear that this is only being done to recognise and support those who truly cannot defeat TzTok-Jad due to the reflex times required and other similar factors.
The proposed changes are:
-Players who do not have a fire cape can purchase an ability from the Slayer masters using the Slayer points. When bought, this ability will then make Ice Strykewyrms a possible assignment without the need for a fire cape.
With the above, we now have 2 types of players, those who are fighting Ice strykewyrms with the fire cape, and those without. This leads to the following:
-If you are fighting Ice strykewyrms and are NOT wearing the fire cape (have bought the ability), the combat difficultly fighting the Ice strykewyrms will be equal to what is currently in the live game, with the one exception that the Ice strykewyrm's max hit maybe a point or two higher (you can still use protect prayers against them though).
-If you are fighting Ice strykewyrms and ARE wearing the fire cape, they will not inflict any more damage to you than they do already. Further to this, in a similar way to the Ferocious ring, every attack you do whilst wearing the fire cape (as long as it hits) will do +4 damage.
Hopefully this is agreeable, as those without the firecape get the gameplay that is currently live. Those with the firecape not only save the slayer points, but still have a reward for the effort it took to get the cape in that they can do more damage (and hence decrease NPC kill times). Hopefully this also provides an incentive to get the cape in the future for those who were considering it.
I'll hence be implementing the above, along with two other small abilities we have seen requested from general feedback. Whilst I can't say when you'll be seeing these, I'll be trying to get them to you as soon as possible.
Many thanks for your patience and understanding in this matter.
-Chris (JMOD)
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
also Chris said that they would add an additional blockable task for players with 250+ qp