New Slayer Creature: Fire Cape Required!

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PhelimReagh
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Re: New Slayer Creature: Fire Cape Required!

Post by PhelimReagh » Tue Feb 09, 2010 6:32 am

Kaye wrote:i don't see why they would require a freely played non-slayer oriented mini game reward, to all of a sudden be mandatory to slay a new monster giving 'volcanic creatures' as an assignment was cute & the xp bonus if you killed jad was almost worth the 750k+gp you wasted and the 2 hours of time spent... but to introduce a new slayer creature that can only be killed if you own this purely melee cmb oriented cape (many of which have been commonly rwt bought) is sorta absurd

it is a failed attempt at 'elite content' imo
While I've never gotten myself a Fire Cape, I don't see any huge problem with the requirement. I can Slay all but one creature simply by training Slayer. This is just one creature with a pretty sweet drop that has a special requirement.

Granted, there should be a lot more Slayer creatures above 90 than this one, and I would argue that they shouldn't have released the sole high level Slayer creature with an added requirement.

I'm not opposed to having Slayer creatures with other requirements, be they skill, minigame or what have you. However, Jagex should have released other run-of-the-mill Slayer monsters between 90-99 before they did this.
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Kaye
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Re: New Slayer Creature: Fire Cape Required!

Post by Kaye » Tue Feb 09, 2010 6:40 am

PhelimReagh wrote: However, Jagex should have released other run-of-the-mill Slayer monsters between 90-99 before they did this.
I'll agree to that for sure :D

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Re: New Slayer Creature: Fire Cape Required!

Post by TrixStar » Tue Feb 09, 2010 6:43 am

I'm more disappointed with the lack of design of the new staff than anything else. It's basically a sara sword on a stick.

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Re: New Slayer Creature: Fire Cape Required!

Post by Kaye » Tue Feb 09, 2010 6:51 am

it just seems to me they are trying to make mini game participation on par with quest participation...and not just a 'mini game'
aka a game you could play separately within the main rs game if you so choose
while quests are intrinsically link to most skills and are the core of RS
edit : and yes ss on a stick ftl

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Re: New Slayer Creature: Fire Cape Required!

Post by Sir Chris » Tue Feb 09, 2010 3:36 pm

I completely agree with both Kaye and Sean as well as pretty much everyone else on the thread :P

Don't think the ONLY 90+ slayer creature should have such a requirement as it seems sort of a stretch to have it connected. Not the fire-ice connection but the minigame-high level skill content connection.

Definitely NOT looking forward to spending 2 hours (which by the way is very rare for me to play that long to begin with) grinding through a gazillion monsters to fail at Jad because my prayer switching ability is crap.

Oh, and as far as the looks of the "Sara Sword on Stick", I have to imagine that it was done intentionally, we may find a connection in the future.

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Re: New Slayer Creature: Fire Cape Required!

Post by Sir Chris » Tue Feb 09, 2010 7:21 pm

OK so here is my new plan:
1. Do slayer tasks 'till i get the slayer task for the things that drop slayer helm do-dad that is for range.
2. Get one of the slayer helm do-dad that is for range as a drop
3. Do more slayer 'till I get tzarrs
4. Wreck the caves (roar!) and get a fire cape
5. Train even more slayer 'till i get the ice guys that drop the "sara sword on a stick"
6. Get one of the "sara sword on a stick" as a drop
7. Continue to train slayer now utilizing the new staff and...oh wait forgot the slayer helm do-dad for mage...damn!, gotta go back now and start over!
1b. ...

or I could just buy all 3 for MUCH inflated prices :/

EDIT: Or i could just go and work herb and prayer

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Re: New Slayer Creature: Fire Cape Required!

Post by Dave » Tue Feb 09, 2010 7:46 pm

Kaye wrote:i don't see why they would require a freely played non-slayer oriented mini game reward, to all of a sudden be mandatory to slay a new monster
giving 'volcanic creatures' as an assignment was cute & the xp bonus if you killed jad was almost worth the 750k+gp you wasted and the 2 hours of time spent
...but to introduce a new slayer creature that can only be killed if you own this purely melee cmb oriented cape (many of which have been commonly rwt bought) is sorta absurd

it is a failed attempt at 'elite content' imo
I agree with this, and its making me think what direction are they pushing slayer towards? Will we see a 96 slayer requirement monster of the vyrewatche variety that requires the Ivandis Flail mastered?

Edit: Though that makes more sense than a fire cape for this task.
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Re: New Slayer Creature: Fire Cape Required!

Post by PhelimReagh » Tue Feb 09, 2010 9:16 pm

I think with the advent of the Soul Wars cape as the top cape, Jagex may have been trying to add some value to the Fire Cape.

Otherwise, who would bother going through the several hours required to get the Fire Cape if you can just quest your way to the Soul Wars cape?
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Re: New Slayer Creature: Fire Cape Required!

Post by Lady in Ice » Tue Feb 09, 2010 10:17 pm

PhelimReagh wrote:I think with the advent of the Soul Wars cape as the top cape, Jagex may have been trying to add some value to the Fire Cape.
Why do you say that SW cape is a top cape now? It doesn´t even look nice :lol:

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Re: New Slayer Creature: Fire Cape Required!

Post by Tamal » Tue Feb 09, 2010 10:20 pm

Kaleviplika wrote:Why do you say that SW cape is a top cape now? It doesn´t even look nice :lol:
Best prayer bonus by far, along with decent def stats: http://www.tip.it/runescape/index.php?i ... it=Compare

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Re: New Slayer Creature: Fire Cape Required!

Post by Kaye » Tue Feb 09, 2010 11:42 pm

imo I would still place fire cape over sw cape by a smidge , as far as overall usefulness

but, don't get me started on the soul wars cape lol ... a quest reward cape that is better than the actual quest cape ... doesn't make tons of sense to me

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Re: New Slayer Creature: Fire Cape Required!

Post by Lawidget » Wed Feb 10, 2010 3:51 am

Fire cape...hmmm...guess it is time.

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Re: New Slayer Creature: Fire Cape Required!

Post by Kaye » Fri Feb 19, 2010 8:51 pm

from RSOF:
QFC 15-16-4-60409648, page 12, by Mod Emilee:

Torture over. Nearly.

In regards to your question, it will be...option 4. We're not doing any of the options given in the first post, although a compromise will be made.

Once everything is agreed to and confirmed tomorrow, we'll be able to give you more details.

I'm not sure whether I should have written this as I'm not a big fan of speculation, however, we thought it would be good to give you a heads up.
------------------------------------------------------------------------------------------
QFC 15-16-935-60415243, by Mod Chris L.

Hey all,

We've been closely monitoring feedback and opinions on the Strykewyrm update. Obviously, the main point of focus has been the fire cape requirement for the Ice strykewyrms. As previously mentioned, we have now hopefully found an agreeable compromise. Most importantly, we'd like to make it clear that this is only being done to recognise and support those who truly cannot defeat TzTok-Jad due to the reflex times required and other similar factors.

The proposed changes are:

-Players who do not have a fire cape can purchase an ability from the Slayer masters using the Slayer points. When bought, this ability will then make Ice Strykewyrms a possible assignment without the need for a fire cape.

With the above, we now have 2 types of players, those who are fighting Ice strykewyrms with the fire cape, and those without. This leads to the following:

-If you are fighting Ice strykewyrms and are NOT wearing the fire cape (have bought the ability), the combat difficultly fighting the Ice strykewyrms will be equal to what is currently in the live game, with the one exception that the Ice strykewyrm's max hit maybe a point or two higher (you can still use protect prayers against them though).

-If you are fighting Ice strykewyrms and ARE wearing the fire cape, they will not inflict any more damage to you than they do already. Further to this, in a similar way to the Ferocious ring, every attack you do whilst wearing the fire cape (as long as it hits) will do +4 damage.

Hopefully this is agreeable, as those without the firecape get the gameplay that is currently live. Those with the firecape not only save the slayer points, but still have a reward for the effort it took to get the cape in that they can do more damage (and hence decrease NPC kill times). Hopefully this also provides an incentive to get the cape in the future for those who were considering it.

I'll hence be implementing the above, along with two other small abilities we have seen requested from general feedback. Whilst I can't say when you'll be seeing these, I'll be trying to get them to you as soon as possible.

Many thanks for your patience and understanding in this matter.

-Chris (JMOD)
-----------------------------------------------------------------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
also Chris said that they would add an additional blockable task for players with 250+ qp

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Re: New Slayer Creature: Fire Cape Required!

Post by Dark Wolf628 » Fri Feb 19, 2010 9:17 pm

Yay!! sounds like quite a fair solution... i don't mind a bonus from the fire cape, but having it as a requirement seemed quite unfair to me as it isn't just reaction time needed, but my net would need to be stable for a full 5 mins or so ( which NEVER happens )

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Re: New Slayer Creature: Fire Cape Required!

Post by Dave » Fri Feb 19, 2010 10:25 pm

Thats a good solution, a nice little compromise that should keep both parties satisfied.
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