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penguin locations till the middle of December
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Re: penguin locations till the middle of December
For the week beginning June 16, the polar bear agent can be found in the Karamja (Musa Point) well.
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Re: penguin locations till the middle of December
thanks for the polar bear update bleissa. I didnt have that info when I posted the pen locations.
and geve that was last weeks polar bear. thanks for the update.
and geve that was last weeks polar bear. thanks for the update.
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Re: penguin locations till the middle of December
This week's polar bear is in the Rimmington well.
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Re: penguin locations till the middle of December
for the week of june 23/24th
sorry this is up a bit late. Been busy with real life.
1) Burthorpe = rock = 13.48N 13.09E = on the path to death plateau, north side = roamer
2) Canifis = bush = 10.11N 36.15E = south of fairy ring in haunted woods = roamer
3) CW = rock = 03.28S 00.03W = south of cw bridge by zoger fleash eater quest start = roamer, may find in yanell walls
4) Desert = cactus = 03.18S 25.31E = between desert mining camp and bedabin camp = roamer
5) Elf Camp = toadstool = 02.03N 06.54W = south of the elf camp log bridge in hunter area = very small roam area, cant leave the hunter area
6) Feldip = rock = 04.50S 05.11E = north west of rantz along the north coast = roamer, may find in yanell walls
7) shipyard = bush = 05.43S 15.33E = west of working glider entrance on shipyard island = med size roam area, cant leave the shipyard island
8) North Ardy = bush = 06.15N 01.18W = just north east of the arandar pass gate = roamer
9) Pisc = crate = 15.31N 03.41W = just west of the piscatoris fishing colony gate = roamer
10) lava maze = rock = 21.07N 20.52E = inside the lava maze = trapped, cant leave unless helped
11) polar bear = rimmy well
The only pen that needs a quest this week is the elf pen. you need to do regecide for this pen so you can travel through the dense forests.
cold war for the 5 bonus pen points
hunt for red for the polar bear bonus point.
sorry this is up a bit late. Been busy with real life.
1) Burthorpe = rock = 13.48N 13.09E = on the path to death plateau, north side = roamer
2) Canifis = bush = 10.11N 36.15E = south of fairy ring in haunted woods = roamer
3) CW = rock = 03.28S 00.03W = south of cw bridge by zoger fleash eater quest start = roamer, may find in yanell walls
4) Desert = cactus = 03.18S 25.31E = between desert mining camp and bedabin camp = roamer
5) Elf Camp = toadstool = 02.03N 06.54W = south of the elf camp log bridge in hunter area = very small roam area, cant leave the hunter area
6) Feldip = rock = 04.50S 05.11E = north west of rantz along the north coast = roamer, may find in yanell walls
7) shipyard = bush = 05.43S 15.33E = west of working glider entrance on shipyard island = med size roam area, cant leave the shipyard island
8) North Ardy = bush = 06.15N 01.18W = just north east of the arandar pass gate = roamer
9) Pisc = crate = 15.31N 03.41W = just west of the piscatoris fishing colony gate = roamer
10) lava maze = rock = 21.07N 20.52E = inside the lava maze = trapped, cant leave unless helped
11) polar bear = rimmy well
The only pen that needs a quest this week is the elf pen. you need to do regecide for this pen so you can travel through the dense forests.
cold war for the 5 bonus pen points
hunt for red for the polar bear bonus point.
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Re: penguin locations till the middle of December
Week of june 30/july 1st
Ape Atol = barrel = 14.24S 09.43E = south side of island, west of dungeon = partial trapped
Barb outpost = bush = 13.20N 02.52E = north of barbarian assault building = roamer
Desert = cactus = 06.13S 25.22E = west of smoke dungeon half way to bandit camp = roamer
Gnome Stronghold = bush = 09.09N 01.41W = inside gnome stronghold south of gnome ball field = partial trapped
Jatizso = rock = 21.24N 00.50W = just north of the jatz bridge to the trolls = partial trapped
Mort Myre = toadstool = 08.39N 30.30E = sw of the mort gate near the river = roamer
Netiznot = bush = 21.01N 02.43W = on first island north of neitz east side. = partial trapped
Port Khazard = barrel = 00.16S 06.56E = by the bank deposit box in port k = roamer
Wildy = rock = 23.56N 24.52E = just south of scorpion pit north of the wild gate = roamer
WWM = rock = 10.43N 12.52E = top of white wolf mt by glider = roamer
polar bear = fally well
ape needs quest, monkey madness
jatz and nietz need fremmy isles quest
mort myre needs priest in peril quest
Ape Atol = barrel = 14.24S 09.43E = south side of island, west of dungeon = partial trapped
Barb outpost = bush = 13.20N 02.52E = north of barbarian assault building = roamer
Desert = cactus = 06.13S 25.22E = west of smoke dungeon half way to bandit camp = roamer
Gnome Stronghold = bush = 09.09N 01.41W = inside gnome stronghold south of gnome ball field = partial trapped
Jatizso = rock = 21.24N 00.50W = just north of the jatz bridge to the trolls = partial trapped
Mort Myre = toadstool = 08.39N 30.30E = sw of the mort gate near the river = roamer
Netiznot = bush = 21.01N 02.43W = on first island north of neitz east side. = partial trapped
Port Khazard = barrel = 00.16S 06.56E = by the bank deposit box in port k = roamer
Wildy = rock = 23.56N 24.52E = just south of scorpion pit north of the wild gate = roamer
WWM = rock = 10.43N 12.52E = top of white wolf mt by glider = roamer
polar bear = fally well
ape needs quest, monkey madness
jatz and nietz need fremmy isles quest
mort myre needs priest in peril quest
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Re: penguin locations till the middle of December
Gilly:
Thank you sooo much for the heads up with penguins for this week. It makes it more fun when i know approximately where theyre going to be at. This time i think i will save the points for olys.

Thank you sooo much for the heads up with penguins for this week. It makes it more fun when i know approximately where theyre going to be at. This time i think i will save the points for olys.


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Re: penguin locations till the middle of December
For the week of July 7/8
1) Ape Atol = bush = 11.05S 11.18E = behind church inside monkey town = partial trapped
2) Dragontooth = crate = 12.31N 43.15E = far nw area of main island = trapped
3) Feldip hunter = bush = 07.52S 04.18E = just east of the hunter symbol = roamer
4) Gnome Maze = bush = 00.13S 02.16W = in the sw area of the maze, note: the coords may not show corectly on a map = partial trapped
5) Gob Vill = bush = 10.54N 15.54E = nw area of gob village = partial trapped
6) Lummy = toadstool = 00.39N 23.18E = nw of the lumby dungeon in the swamp = roamer
7) Mort Myre = rock = 08.41N 34.31E = in hunting area of the swamp, nw of graveyard = roamer
8 ) Musa point = crate = 00.09S 13.24E = just nw of the mith shortcut on edge of brown volcano area = roamer
9) Observatory = crate = 01.24N 00.00E = by the gave of scorpius, north of the obsevatory = roamer
10) Tyras Catapult = toadstool = 00.20N 08.05W = near the catapult = trapped
11) polar bear = ardy farm well
1) monkey madness started
2) just need 10 to 25 ecto tokens
7) preist in peril
10) underground pass
11) hunt for red raktuber
1) Ape Atol = bush = 11.05S 11.18E = behind church inside monkey town = partial trapped
2) Dragontooth = crate = 12.31N 43.15E = far nw area of main island = trapped
3) Feldip hunter = bush = 07.52S 04.18E = just east of the hunter symbol = roamer
4) Gnome Maze = bush = 00.13S 02.16W = in the sw area of the maze, note: the coords may not show corectly on a map = partial trapped
5) Gob Vill = bush = 10.54N 15.54E = nw area of gob village = partial trapped
6) Lummy = toadstool = 00.39N 23.18E = nw of the lumby dungeon in the swamp = roamer
7) Mort Myre = rock = 08.41N 34.31E = in hunting area of the swamp, nw of graveyard = roamer
8 ) Musa point = crate = 00.09S 13.24E = just nw of the mith shortcut on edge of brown volcano area = roamer
9) Observatory = crate = 01.24N 00.00E = by the gave of scorpius, north of the obsevatory = roamer
10) Tyras Catapult = toadstool = 00.20N 08.05W = near the catapult = trapped
11) polar bear = ardy farm well
1) monkey madness started
2) just need 10 to 25 ecto tokens
7) preist in peril
10) underground pass
11) hunt for red raktuber
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
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Re: penguin locations till the middle of December
*peels eyes off the screen* THANK YOU GILLY!!! Now I can finally find some of these guys 

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Re: penguin locations till the middle of December
For the penguin week starting July 14/15
I have added a bit more info to this one and hope to do the same for the following ones.
location = disguise = coordinates = location discription = trapped?
1) brimhaven = bush = 02.15N 09.22E = nw of brim, north of the gold mine = roamer
2) Digsite = rock = 08.13N 28.05E = north west corner of digsite = roamer
3) Ice mountain = rock = 10.37N 17.54E = on top of ice mt. = roamer
4) Lava Maze = rock = 22.01N 18.05E = center of lava maze = trapped
5) Lletya = toadstool = 00.24N 03.56W = inside lletya entrance tree, just before entering the city itself = trapped
6) mort = bush = 07.13N 32.15E = half way between mort gate and mort'ton, and half way between grave yard and slave river = roamer
7) Port Phas = barrel = 10.18N 37.56E = just outside the port phas west gate = roamer
8 ) Sawmill = crate = 10.52N 27.01E = inside varrock lumberyard = trapped
9) Sophanem = cactus = 11.22S 26.07E = north west corner of sophanem inside the city = trapped
10) Witchaven = rock = 03.48N 09.09E = just south of the fishing shop in witchaven = roamer
11) karamja = polar bear = 00.38S 14.54E At this time this is my guess for where the bear will be.
where can it go?
1) can go anywhere on the north and large south island except into the jungle south of shilo
2) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
3) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
4) anywhere in the wild
5) cannot leave the town of lyetta
6) can not enter burg de rott, nature grotto or port phas but can go anywhere else
7) can not enter burg de rott, nature grotto or port phas but can go anywhere else
8 ) cannot leave the varrock lumberyard
9) cannot leave the city of sophanum
10) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
Items you may need:
1) 15-30 gp to charter to brim or glory to karamja. Energy restore of some kind.
2) digsite necklace or glory to al kahard or duel ring to duel arena or runes to varrock.
3) glory to edgy or runes to fally
4) knife, food
5) elf crystal or charter to tyras or runes to ardy. Have to have done mournings end 1 quest, possibly started me2
6) ectophile or cammy portal or runes to varrock. Have to have done priest in peril.
7) ectophile or cammy portal or runes to varrock. Have to have done priest in peril.
8 ) runes to varrock
9) water supply, gp for carpet or pharos scepter or camulet. Have to have started icthlarians lil helper quest.
10) runes to ardy.
11) glory to karamja or charter to brim. Have to have done hunt for red raktuber
fairy ring codes = balloon transport
2) = 1 willow log
6) cks =
7) alq =
8 ) = 1 willow log
9) dlq =
If anyone uses excell 2007 and wants a copy of my spreadsheet for the penguins please email me @
rlgilly@msn.com
subject line: Penguin info request.
I will be happy to send you my spreadsheet so you have all 32 weeks worth of penguin information.
I have added a bit more info to this one and hope to do the same for the following ones.
location = disguise = coordinates = location discription = trapped?
1) brimhaven = bush = 02.15N 09.22E = nw of brim, north of the gold mine = roamer
2) Digsite = rock = 08.13N 28.05E = north west corner of digsite = roamer
3) Ice mountain = rock = 10.37N 17.54E = on top of ice mt. = roamer
4) Lava Maze = rock = 22.01N 18.05E = center of lava maze = trapped
5) Lletya = toadstool = 00.24N 03.56W = inside lletya entrance tree, just before entering the city itself = trapped
6) mort = bush = 07.13N 32.15E = half way between mort gate and mort'ton, and half way between grave yard and slave river = roamer
7) Port Phas = barrel = 10.18N 37.56E = just outside the port phas west gate = roamer
8 ) Sawmill = crate = 10.52N 27.01E = inside varrock lumberyard = trapped
9) Sophanem = cactus = 11.22S 26.07E = north west corner of sophanem inside the city = trapped
10) Witchaven = rock = 03.48N 09.09E = just south of the fishing shop in witchaven = roamer
11) karamja = polar bear = 00.38S 14.54E At this time this is my guess for where the bear will be.
where can it go?
1) can go anywhere on the north and large south island except into the jungle south of shilo
2) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
3) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
4) anywhere in the wild
5) cannot leave the town of lyetta
6) can not enter burg de rott, nature grotto or port phas but can go anywhere else
7) can not enter burg de rott, nature grotto or port phas but can go anywhere else
8 ) cannot leave the varrock lumberyard
9) cannot leave the city of sophanum
10) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
Items you may need:
1) 15-30 gp to charter to brim or glory to karamja. Energy restore of some kind.
2) digsite necklace or glory to al kahard or duel ring to duel arena or runes to varrock.
3) glory to edgy or runes to fally
4) knife, food
5) elf crystal or charter to tyras or runes to ardy. Have to have done mournings end 1 quest, possibly started me2
6) ectophile or cammy portal or runes to varrock. Have to have done priest in peril.
7) ectophile or cammy portal or runes to varrock. Have to have done priest in peril.
8 ) runes to varrock
9) water supply, gp for carpet or pharos scepter or camulet. Have to have started icthlarians lil helper quest.
10) runes to ardy.
11) glory to karamja or charter to brim. Have to have done hunt for red raktuber
fairy ring codes = balloon transport
2) = 1 willow log
6) cks =
7) alq =
8 ) = 1 willow log
9) dlq =
If anyone uses excell 2007 and wants a copy of my spreadsheet for the penguins please email me @
rlgilly@msn.com
subject line: Penguin info request.
I will be happy to send you my spreadsheet so you have all 32 weeks worth of penguin information.
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
[url=http://runetrack.com/progress.php?user= ... ill=prayer][img]http://runetrack.com/sigs/goal/ice/pray ... egilly.png[/img][/url][url=http://runetrack.com/progress.php?user= ... l=thieving][img]http://runetrack.com/sigs/goal/bricks/t ... egilly.png[/img][/url]
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-
- Posts: 670
- Joined: Sun Jan 18, 2009 4:42 pm
- RSN: TheTrueGilly
- Contact:
Re: penguin locations till the middle of December
For the week starting July 21/22
location = disguise = coordinates = location discription = trapped?
1) Al Kahard cactus 00.03S 27.07E outside al k palace, se corner roamer
2) Jatizo (sort of) bush 21.28N 02.39W just off second brindge on first island past nietz roamer
3) lava maze rock 21.07N 20.52E inside the lava maze trapped
4) Lighthouse rock 14.30N 02.37E se of lighthouse, on lighthouse island partial trapped
5) Mcgrubbers Woods bush 10.37N 06.01E inside mc gurbbers woods nw of fairy ring trapped
6) Miscelania bush 22.11N 02.56E just north of the kings castle gate, south of first mining hunt to the west partial trapped
7) Moss Le Harmless barrel 05.00S 40.33E east of the main gate half way between distilleries and the gate roamer
8 ) Mudskipper bush 01.15S 17.09E north west of the fairy ring partial trapped
9) shipyard bush 05.43S 15.33E west of working glider entrance on shipyard island partial trapped
10) Wildy rock 15.16N 22.46E ne of stealing creations roamer
11) Rimington ( my guess) polar bear 01.38N 16.04E
where it can go
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere on fremmy isles except the first island north of neitz and nietz itself
3) may be trapped inside the lava maze, but if let out it can go anywhere in the wild.
4) cannot leave the light house area, it cannot cross bridges or shortcuts
5) cannot leave the fenced area of mc grubbers woods
6) cannot leave miscelania
7) anywhere on moss le harmless except into the distillery
8 ) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
9) on shipyard island, east of shilo south of brimhaven and musa point
10) anywhere in the wild
items you may need
1) glory, ring of dueling, broom
2) fremmy isles started, possible food and armour, take ferry from north most dock in relleka
3) knife, food, run energy
4) lyre, runes to seers
5)
6) Throne of Misc quest started, dramen staff, lunar staff or lyre or runes to seers and take boat from relleka, one dock from the far west dock.
7) cabin fever quest done, take bill teaches boat from port phas, ectophile, ecto tokens (to get through gate if havent done ghosts ahoy)
8 ) lunar staff, dramen staff, glory, explorers ring or runes to fally.
9) charter boat from catherby or take glider.
10) food, run energy, armour
fairy ring codes
1) B I Q
5) A L S
6) C I P
8 ) A I Q
9) D K P
FYI: penguins reset each Tuesday / Wednesday night/morning, depending on which side of the world you are on. For mountian Time zones with daylight savings the reset time would be between 6 and 7 pm on Tuesdays.
I am always in the pen cc W60 Find Pen at least one hour before reset, during and after reset.
pop in and say hi if you want to.
location = disguise = coordinates = location discription = trapped?
1) Al Kahard cactus 00.03S 27.07E outside al k palace, se corner roamer
2) Jatizo (sort of) bush 21.28N 02.39W just off second brindge on first island past nietz roamer
3) lava maze rock 21.07N 20.52E inside the lava maze trapped
4) Lighthouse rock 14.30N 02.37E se of lighthouse, on lighthouse island partial trapped
5) Mcgrubbers Woods bush 10.37N 06.01E inside mc gurbbers woods nw of fairy ring trapped
6) Miscelania bush 22.11N 02.56E just north of the kings castle gate, south of first mining hunt to the west partial trapped
7) Moss Le Harmless barrel 05.00S 40.33E east of the main gate half way between distilleries and the gate roamer
8 ) Mudskipper bush 01.15S 17.09E north west of the fairy ring partial trapped
9) shipyard bush 05.43S 15.33E west of working glider entrance on shipyard island partial trapped
10) Wildy rock 15.16N 22.46E ne of stealing creations roamer
11) Rimington ( my guess) polar bear 01.38N 16.04E
where it can go
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere on fremmy isles except the first island north of neitz and nietz itself
3) may be trapped inside the lava maze, but if let out it can go anywhere in the wild.
4) cannot leave the light house area, it cannot cross bridges or shortcuts
5) cannot leave the fenced area of mc grubbers woods
6) cannot leave miscelania
7) anywhere on moss le harmless except into the distillery
8 ) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
9) on shipyard island, east of shilo south of brimhaven and musa point
10) anywhere in the wild
items you may need
1) glory, ring of dueling, broom
2) fremmy isles started, possible food and armour, take ferry from north most dock in relleka
3) knife, food, run energy
4) lyre, runes to seers
5)
6) Throne of Misc quest started, dramen staff, lunar staff or lyre or runes to seers and take boat from relleka, one dock from the far west dock.
7) cabin fever quest done, take bill teaches boat from port phas, ectophile, ecto tokens (to get through gate if havent done ghosts ahoy)
8 ) lunar staff, dramen staff, glory, explorers ring or runes to fally.
9) charter boat from catherby or take glider.
10) food, run energy, armour
fairy ring codes
1) B I Q
5) A L S
6) C I P
8 ) A I Q
9) D K P
FYI: penguins reset each Tuesday / Wednesday night/morning, depending on which side of the world you are on. For mountian Time zones with daylight savings the reset time would be between 6 and 7 pm on Tuesdays.
I am always in the pen cc W60 Find Pen at least one hour before reset, during and after reset.
pop in and say hi if you want to.
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
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-
- Posts: 670
- Joined: Sun Jan 18, 2009 4:42 pm
- RSN: TheTrueGilly
- Contact:
Re: penguin locations till the middle of December
Sorry about missing the last two weeks of pens. It was unavoidable. But im back now and here are this weeks pens.
Penguins for the week of August 4/5
location = disguise = coordinates = location discription = trapped?
1) Barb outpost = bush 13.20N 02.52E north of barbarian assault building roamer
2) Desert = cactus 10.52S 26.03E just west of soph gates by river roamer
3) Eagles Peak = bush 11.11N 04.01W just nw of eagles peak roamer
4) Entrana = barrel 6.56N 11.33E north west of dungeon partial trapped
5) Gnome Stronghold = bush 09.09N 01.41W inside gnome stronghold south of gnome ball field partial trapped
6) Haunted Woods = crate 10.09N 37.24E just west of port phas west gate roamer
7) Lummy = toadstool 00.39N 23.18E nw of the lumby dungeon in the swamp roamer
8) Mort Myre = toadstool 08.39N 30.30E sw of the mort gate near the river roamer
9) Tyras Catapult = toadstool 00.20N 08.05W near the catapult trapped
10) Wildy = rock 23.56N 24.52E just south of scorpion pit north of the wild gate roamer
11) (my guess) Ardy = polar bear 06.31N 06.14 E
Roaming locations
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere in desert except inside: agility pyramid, sophanum, through shantay pass gate.
3) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
4) cannont leve the island of entrana
5) cannot leave gnome stronghold area
6) can not enter burg de rott, nature grotto or port phas but can go anywhere else
7) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
8) can not enter burg de rott, nature grotto or port phas but can go anywhere else
9) cannot leave the catapult area
10) anywhere in the wild
what to bring:
1) games necklace,
2) camulet, glory, duel ring, broom or telly runes to lumby. Water source, shantay pass.
3) telly to ardy, grand tree travel, or fairy ring
4) boat trip from port sarim or use law altar entrance from edgy
5) tree transport, glider travel, ardy or seers runes
6) cannifs portal, varrock runes or fairy ring.
7) lumby telly
8) cannifs portal, varrock runes or fairy ring.
9) charter boat to tyras camp
10) personally I go empty, but food, energy pots, and glory are nice
Im not sure yet what rings will be closest to the locations. Im not much of a ring user but will try to post the info as soon as I can.
Happy Pen hunting.
Penguins for the week of August 4/5
location = disguise = coordinates = location discription = trapped?
1) Barb outpost = bush 13.20N 02.52E north of barbarian assault building roamer
2) Desert = cactus 10.52S 26.03E just west of soph gates by river roamer
3) Eagles Peak = bush 11.11N 04.01W just nw of eagles peak roamer
4) Entrana = barrel 6.56N 11.33E north west of dungeon partial trapped
5) Gnome Stronghold = bush 09.09N 01.41W inside gnome stronghold south of gnome ball field partial trapped
6) Haunted Woods = crate 10.09N 37.24E just west of port phas west gate roamer
7) Lummy = toadstool 00.39N 23.18E nw of the lumby dungeon in the swamp roamer
8) Mort Myre = toadstool 08.39N 30.30E sw of the mort gate near the river roamer
9) Tyras Catapult = toadstool 00.20N 08.05W near the catapult trapped
10) Wildy = rock 23.56N 24.52E just south of scorpion pit north of the wild gate roamer
11) (my guess) Ardy = polar bear 06.31N 06.14 E
Roaming locations
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere in desert except inside: agility pyramid, sophanum, through shantay pass gate.
3) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
4) cannont leve the island of entrana
5) cannot leave gnome stronghold area
6) can not enter burg de rott, nature grotto or port phas but can go anywhere else
7) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
8) can not enter burg de rott, nature grotto or port phas but can go anywhere else
9) cannot leave the catapult area
10) anywhere in the wild
what to bring:
1) games necklace,
2) camulet, glory, duel ring, broom or telly runes to lumby. Water source, shantay pass.
3) telly to ardy, grand tree travel, or fairy ring
4) boat trip from port sarim or use law altar entrance from edgy
5) tree transport, glider travel, ardy or seers runes
6) cannifs portal, varrock runes or fairy ring.
7) lumby telly
8) cannifs portal, varrock runes or fairy ring.
9) charter boat to tyras camp
10) personally I go empty, but food, energy pots, and glory are nice
Im not sure yet what rings will be closest to the locations. Im not much of a ring user but will try to post the info as soon as I can.
Happy Pen hunting.
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
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-
- Posts: 670
- Joined: Sun Jan 18, 2009 4:42 pm
- RSN: TheTrueGilly
- Contact:
Re: penguin locations till the middle of December
For the pen week starting August 11/12
location = points = disguise = coordinates = location discription = trapped?
1) Digsite = = rock = 08.13N 28.05E = north west corner of digsite = roamer
2) Lava Maze = = rock = 22.01N 18.05E = center of lava maze = trapped
3) Ape Atol = = bush 11.05S 11.18E behind church inside monkey town partial trapped
4) CW = = bush 02.03S 00.33E nw of brim, north of the gold mine roamer
5) Dragontooth = = crate 12.31N 43.15E far nw area of main island trapped
6) Draynor = = crate 05.26N 21.07E just barely north east of draynor manor gate partial trapped
7) Lunar = = rock 24.26N 10.03W north of city gates partial trapped
8 ) Musa point = = crate 00.09S 13.24E just nw of the mith shortcut on edge of brown volcano area roamer
9) Netiznot = = rock 19.52N 02.35W south west corner of town trapped
10) Observatory = = crate 01.24N 00.00E by the gave of scorpius, north of the obsevatory roamer
11) fally =well west of south entrance = polar bear =
where it can go
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere in the wild
3) anywhere on the north side of the gates
4) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
5) cant leave dragontooth island
6) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
7) anywhere on lunar island
8 ) can go anywhere on the north and large south island except into the jungle south of shilo
9) cannont leave the main island with nietz on it.
10) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
items you may need
1) digsite necklace or glory to al kahard or duel ring to duel arena or runes to varrock.
2) knife, food
3) ape telly runes, monkey gree. Or glider to crash island and boat to ape atoll. Must have started monkey madness.
4) ring of dueling
5) 10 ecto tokens with ring of charos, 25 ecto tokens without ring of charos, ghost speak ammy
6) glory, explorers ring, runes to fally or lumby
7) seal of passage if you take the boat, telly runes to lunar on lunar spells, glory to edgvill to catch a ride to lunar. Must have started Lunar diplomacy.
8 ) 15 gp with karamja gloves, 30 gp without karamja gloves, or glory.
9) lyre with charges, runes to camelot. Must have done fremmy trials and started fremmy isles
10) dueling ring, runes to ardy or yanell
11) explorer ring or fally telly runes
fairy ring codes = balloon transport
1) none close = YES
4) BKP, CIQ = YES
7) AJR =none close
8 ) BJR, after completing fisher king. = none close
9) AJR =none close
10) BKP, CIQ =none close
location = points = disguise = coordinates = location discription = trapped?
1) Digsite = = rock = 08.13N 28.05E = north west corner of digsite = roamer
2) Lava Maze = = rock = 22.01N 18.05E = center of lava maze = trapped
3) Ape Atol = = bush 11.05S 11.18E behind church inside monkey town partial trapped
4) CW = = bush 02.03S 00.33E nw of brim, north of the gold mine roamer
5) Dragontooth = = crate 12.31N 43.15E far nw area of main island trapped
6) Draynor = = crate 05.26N 21.07E just barely north east of draynor manor gate partial trapped
7) Lunar = = rock 24.26N 10.03W north of city gates partial trapped
8 ) Musa point = = crate 00.09S 13.24E just nw of the mith shortcut on edge of brown volcano area roamer
9) Netiznot = = rock 19.52N 02.35W south west corner of town trapped
10) Observatory = = crate 01.24N 00.00E by the gave of scorpius, north of the obsevatory roamer
11) fally =well west of south entrance = polar bear =
where it can go
1) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
2) anywhere in the wild
3) anywhere on the north side of the gates
4) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
5) cant leave dragontooth island
6) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
7) anywhere on lunar island
8 ) can go anywhere on the north and large south island except into the jungle south of shilo
9) cannont leave the main island with nietz on it.
10) can go to, al kahard, varrock, lumby, fally, draynor, taverly, catherby, seers, relleka, ardy, pisctorus colony, yanell, resort, cw, barb outpost, witchaven, and other locations on main land that are not special open doors/gates
items you may need
1) digsite necklace or glory to al kahard or duel ring to duel arena or runes to varrock.
2) knife, food
3) ape telly runes, monkey gree. Or glider to crash island and boat to ape atoll. Must have started monkey madness.
4) ring of dueling
5) 10 ecto tokens with ring of charos, 25 ecto tokens without ring of charos, ghost speak ammy
6) glory, explorers ring, runes to fally or lumby
7) seal of passage if you take the boat, telly runes to lunar on lunar spells, glory to edgvill to catch a ride to lunar. Must have started Lunar diplomacy.
8 ) 15 gp with karamja gloves, 30 gp without karamja gloves, or glory.
9) lyre with charges, runes to camelot. Must have done fremmy trials and started fremmy isles
10) dueling ring, runes to ardy or yanell
11) explorer ring or fally telly runes
fairy ring codes = balloon transport
1) none close = YES
4) BKP, CIQ = YES
7) AJR =none close
8 ) BJR, after completing fisher king. = none close
9) AJR =none close
10) BKP, CIQ =none close
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
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- Mannichester
- Posts: 206
- Joined: Fri May 30, 2008 5:00 am
- RSN: Mannichester
Re: penguin locations till the middle of December
Thanks for this great info, i just finished up Cold war today just to earn more points.
The only thing is i can't see the map posted in the first post, anyone else got this?
The only thing is i can't see the map posted in the first post, anyone else got this?

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- Posts: 670
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Re: penguin locations till the middle of December
Mann, that is just a spreadsheet pic. I post every weeks pens here so check in on tuesdays for updates.
Have fun with the pens and dont forget to do hunt for red raktuber.
that one extra point may not seem like much, but when you are one point from getting a skill lvl you may kick yourself for not doing the quest to get that one extra bear agent point.
Have fun with the pens and dont forget to do hunt for red raktuber.
that one extra point may not seem like much, but when you are one point from getting a skill lvl you may kick yourself for not doing the quest to get that one extra bear agent point.
[img]http://i920.photobucket.com/albums/ad45 ... -Gilly.gif[/img]
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[url=http://runetrack.com/progress.php?user= ... ill=prayer][img]http://runetrack.com/sigs/goal/ice/pray ... egilly.png[/img][/url][url=http://runetrack.com/progress.php?user= ... l=thieving][img]http://runetrack.com/sigs/goal/bricks/t ... egilly.png[/img][/url]
[url=http://runetrack.com/progress.php?user= ... ill=hunter][img]http://runetrack.com/sigs/goal/water/hu ... egilly.png[/img][/url]
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