Rares, Inflation, and GP

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Darth Kaz2
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Re: Rares, Inflation, and GP

Post by Darth Kaz2 » Fri Feb 11, 2011 9:37 am

Pi,
Personally, I wonder why Jagex would put items from coinshare on the GE, when they can more easily just give the mid price to the players and destroy the item.

Dave
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Re: Rares, Inflation, and GP

Post by Dave » Fri Feb 11, 2011 10:16 am

Taken from the RSKB:

The total number of coins is based on the item's guide price on the Grand Exchange. The item will also be added to the Grand Exchange at the guide price. Any items sold on the Grand Exchange from CoinSharing will have no effect on that item's market value. A cap may also be applied to the cash you receive from your share, to limit any market manipulation that may be attempted by using CoinShare.

http://www.runescape.com/kbase/guid/con ... #coinshare
Currently playing: Civilization V, Hearthstone, Dwarf Fortress II, Golf (IRL).

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JazzyWoodle
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Re: Rares, Inflation, and GP

Post by JazzyWoodle » Fri Feb 11, 2011 10:19 am

Is my head the only one hurting from reading this thread?

Additional ones for your list: [Aware these are small but it all adds up!]

Coins created:
Shooting star reward daily! [Cash in your dust for 50k]
Completion of diary tasks [Cash reward given I got like a free 300k + lol]
Penguins Weekly [you can get cash or exp]

Coins destroyed:
Herblore Habitat [If you have a low construction level]
Fixing armour/items in your house/bob in lumbridge [every 10 hours of cmb?]
Paying farmers to cut your tree down [Minus 200gp! Conartists lol]

pi_stoff
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Re: Rares, Inflation, and GP

Post by pi_stoff » Fri Feb 11, 2011 4:29 pm

Darth Kaz2 wrote:Pi,
Personally, I wonder why Jagex would put items from coinshare on the GE, when they can more easily just give the mid price to the players and destroy the item.

I believe the reason is so that the item can be brought into circulation, you can not just rely on people using lootshare or going solo on boss fights to make valuable items available.

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