Content Q&A summary pt2

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Kaye
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Content Q&A summary pt2

Post by Kaye » Sat Feb 20, 2010 11:09 pm

quick run down :

-so they are gonna eventually make elite untradeable gear (weapons & armor), that will also incorporate non-cmb skills, starting with lvl 80 & 90 gear...and then eventually 99 (someday down the line)
-the next dragon weapon seems to be the warhammer, it will be introduced as a drop and not a quest reward, and doesn't seem to be a priority "we don't need more lvl 60 equip amt"...this doesn't seem to include the potential of a dragon xbow tho
-clue rewards will be updated
-castle wars will be updated
-more than one myreque quest is coming..and ivandias flail will be needed
-more "god" items are coming including Arma
-you will be able to customize the color of your pm's to other players
-the world map will no longer block out the chat window
-the machine in the Smoke Well by abby spectres will have a use (possible new quest and/or dungeon expansion)
-you never will be able to "dual wield" weapons
-those weird bubbles and rib things you can see from sara gwd is just the leftover graphics from the original plan for zammy room that they never used...not some hint a a new GWD update
-they are going to focus a bit more on defending yourself, instead of the ability to inflict damage
-they are going to update the summon emote
-ring of wealth effects might be changed to something than its current use
- 1000 ttl lvl worlds will become 1500 ttl lvl worlds
- fairy tale 3 will seriously improve the way fairy rings work (one aspect might be no staff needed)


...that's about all i gathered worth noting
here's the whole deal if you want to read:
http://services.runescape.com/m=forum/l ... 349,goto,2

also can easily be found on the front page of RS :P

TrixStar
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Re: Content Q&A summary pt2

Post by TrixStar » Sat Feb 20, 2010 11:31 pm

I thought I read somewhere that some of the new armour will be like ferocious ring and only work in certain locations.

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Deep_Pain
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Re: Content Q&A summary pt2

Post by Deep_Pain » Sat Feb 20, 2010 11:44 pm

quite a few interesting things there, should add to the gameplay experience.
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Kaye
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Re: Content Q&A summary pt2

Post by Kaye » Sun Feb 21, 2010 12:10 am

TrixStar wrote:I thought I read somewhere that some of the new armour will be like ferocious ring and only work in certain locations.
i did too...but, that doesn't mean they won't also require "x" lvl in a non cmb skill, right?

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Re: Content Q&A summary pt2

Post by TrixStar » Sun Feb 21, 2010 12:34 am

Kaye wrote:
TrixStar wrote:I thought I read somewhere that some of the new armour will be like ferocious ring and only work in certain locations.
i did too...but, that doesn't mean they won't also require "x" lvl in a non cmb skill, right?
Ya I'm sure the requirements will still be there, just not as fun when they only work in certain places ;)

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