Should we raise clan requirements?

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Should we raise clan requirements?

Poll ended at Thu Nov 13, 2008 5:52 pm

Yes
20
54%
No
15
41%
Abstain
2
5%
 
Total votes: 37

2pdparker

Re: Should we raise clan requirements?

Post by 2pdparker » Thu Nov 06, 2008 3:09 pm

QueenMaedh wrote:Let me give you an example. Yesterday I brought about twice as much resources as I would have normally needed to bandos. So did king from what I can see from the pics :)
Now the reason I did that was to ensure that the rest of the clan in particular lower levels than me would not run out of food etc.
I estimate that I gave away about a third of the inventory I brought.
However if we had a much higher level of lower combat levels on the trip obviously it would have drained resources to a much greater degree.

We are a skilling and fighting clan. I am sure your friend is dedicated but at 91 combat he would be about as much use at Bandos as an ashtray on a motorbyke.

my friend is a skill... he wud sooner spend money on skills then stuff for a bandos trip... this is wat im sayin u cant generalise everyone, who r u rs player or sigmund friod?

come on guys surely u cant be serious about haveing this 1600+ total put in, cus u cud be 1600+ and be have done monkey madness to get to the ape atoll agil...

all that needs to be done is the questions more direct...

and for the comment u put in queen, we were all lvl 100+ so wat ur sayin is u shudnt go bandos as a team unless ur 110+?

heck y dont we say u have to be lvl 120cb or 1900+ total? that way most if not all quests r done and then u wont have to give out resources at gwd will u??

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QueenMaedh
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Re: Should we raise clan requirements?

Post by QueenMaedh » Thu Nov 06, 2008 3:13 pm

No Im not saying that parker.
You said earlier that you felt your friend could do both.
What we are debating is raising the clan requirement at this current time. This does not affect anyone in the clan currently.
I am pointing out that the higher the percentage of low levels at a major boss fighting event would be a drain on resources I am not at all suggesting that any of our current members should not go.

Yesterday worked out very well. I had brought the resources to give which is what we are all about.

2pdparker

Re: Should we raise clan requirements?

Post by 2pdparker » Thu Nov 06, 2008 3:15 pm

no i said my friend wud be more then willing to do the skill event as he considers himself a skiller. i also said he wudnt go to gwd!

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QueenMaedh
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Re: Should we raise clan requirements?

Post by QueenMaedh » Thu Nov 06, 2008 3:18 pm

I think you need to draw the line somewhere, which is what this thread is about. With the evolution of RS and new skills coming in like construction, hunter and summoning all we are saying is that the current criterea has not changed in line with this. The debate is not about whether we should scrap the criterea completely but whether we should raise it or evolve it along with the game.
Which I think we should.

2pdparker

Re: Should we raise clan requirements?

Post by 2pdparker » Thu Nov 06, 2008 3:20 pm

well as far as im concerned i dont think its needed, but if u guys think it is i will take adaqote steps after it has come in
thank you for ur responces :D

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Kaejer
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Re: Should we raise clan requirements?

Post by Kaejer » Thu Nov 06, 2008 3:34 pm

2pdparker wrote:
Ewsentinel wrote:
2pdparker wrote:my friend is 91cb and 1416 total, he can do both
thats y im saying make the question more skill related, no need to up the requirements.
Most (if not all) of the RS adults that I've met in-game have higher combat level, higher total skill level, or both. While this isn't a guaranty, it's an additional method for filtering out non-adults.

so if im reading that properly, ur sayin that this player isnt an adult, hes 18, turns 19 on dec 7th, i shud no hes my best friend in rl.
You're not reading it properly, it says most (first of all) adults in RuneScape are generally higher level. I think most people like the idea of 110+ combat and/or 1600+ skill total because it will basically be an extension of the age requirement.

I have to agree that almost everyone I've found mature or 18 years of age or older are generally those of which have high levels, skill and/or combat.

As for the standardization, also known as raising the bar, it's normally a fairly good thing. Take the average length of a shirt for example, it works for most people. However, there is always going to be a person with short arms or long arms that feels the length of the sleeve isn't acceptable. The raise up to 110+ combat and 1600+ skill total is an example of the sleeve that is or is not going to be changed to a different length to fit the widest audience of people we would like to have in the clan (sorry if this example is bad).

On a side note Sigmund Freud was a psychologist that is widely known for his studies in human growth stages. Also along with that is the id, ego, and superego.

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Re: Should we raise clan requirements?

Post by Hid » Thu Nov 06, 2008 3:34 pm

adequate steps? pls explain
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Lawidget
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Re: Should we raise clan requirements?

Post by Lawidget » Thu Nov 06, 2008 6:08 pm

Ok here's my nickel....I joined this clan to get away from the petty quarrels and dramas...I am an ok lvl...but the first time I went to GWD was with ya'll.....I was excited that I would be able to be part of a "team" that was based on commaraderie and that the events trips were designed for fun...not profit...

Same with the skilling events ...I thought that the idea was a community of adult players who would support each other...that brutal competition and one-up-manship were secondary to just playing the game...

Now it seems that the basis for upping the requirements is that players less than 110 would "hamper" the success of the events? I do not get that....seems kinda uppity....I know that I will certainly reconsider attending any tougher events because I may lack the "experience" you are looking for and certainly do not want to hinder ya'lls time....I was under the mistaken impression part of what made this a successful clan and community was that we shared knowledge and supported each not judged each others worthiness in the game...

I guess I don;t really understand the raising the "bar"...I have several adult players who are interested in joining but work full-time and cb lvl 100 is gonna be a big thing for them....I remember when I got cb 100...it took me over a year....

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Re: Should we raise clan requirements?

Post by QueenMaedh » Thu Nov 06, 2008 6:15 pm

Widget please don't take my opinion as verbatim for the rest of the clan.
There are many good and valid points made in this thread it is really only me that is pointing out that a large percentage of low level members can be a drain on resource.
Ultimately the criterea was put in to both further ensure we remained out of reach of kids masquerading as adults and to ensure the strenth of the clan as a whole.

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Re: Should we raise clan requirements?

Post by Deep_Pain » Thu Nov 06, 2008 6:46 pm

Lawidget wrote:Ok here's my nickel....I joined this clan to get away from the petty quarrels and dramas...I am an ok lvl...but the first time I went to GWD was with ya'll.....I was excited that I would be able to be part of a "team" that was based on commaraderie and that the events trips were designed for fun...not profit...

Same with the skilling events ...I thought that the idea was a community of adult players who would support each other...that brutal competition and one-up-manship were secondary to just playing the game...

Now it seems that the basis for upping the requirements is that players less than 110 would "hamper" the success of the events? I do not get that....seems kinda uppity....I know that I will certainly reconsider attending any tougher events because I may lack the "experience" you are looking for and certainly do not want to hinder ya'lls time....I was under the mistaken impression part of what made this a successful clan and community was that we shared knowledge and supported each not judged each others worthiness in the game...

I guess I don;t really understand the raising the "bar"...I have several adult players who are interested in joining but work full-time and cb lvl 100 is gonna be a big thing for them....I remember when I got cb 100...it took me over a year....
I see your point widget, however my biggest argument against it is simple, there are several adult clans, we are the only one with such high requirements. The idea of the clan was to fill a niche, a niche for people wo wanted to be in an adult clan, but also take part in the events that the other adult clans cant really do, or at least do as often, because they are full of such varied and low levels.

We are a clan the whole point of the requirements isnt to make people feel bad because they have low levels, or to make other people superior, its so we can be active and hold those events. we could easily remove requirements completely. But then we would be like every other adult clan out there, we fill a niche and I feel we are extremely active, compared to the other clans because of it.

of course the main point of this place is that its adults only, but its an adult only clan, unlike the rest which are just communities.. no doubt great places to have a chat, or to add a few extra adults to your list. But the philosophy of KoA is that of a clan, and all clans have restrictions of some kind, that is what makes them a clan and not a community. (please dont miustake me saying koa is a clan not a community, to mean that we dont have a strong community, we have and I believe stronger than the so called communities. I mean it more in the sense, that we are not just a forum).

Raising the bar is nothing about making you feel like you hamper anyone, but about being active with events and the like. raising the bar is about making sure that people are within simular levels ranges.

also sadly I dont mean it to cause offence to anyone, but the combat and skill requirements do to a certain extent filter on adults.
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Lawidget
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Re: Should we raise clan requirements?

Post by Lawidget » Thu Nov 06, 2008 7:09 pm

OK you want it to be 110+.....guess you've made your decision...works for me...doesn't effect my status...too bad you will be kicking some one out who joined in good faith....but as someone said "You are in charge...I'm just a member"

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Re: Should we raise clan requirements?

Post by Deep_Pain » Thu Nov 06, 2008 7:24 pm

as it mentions in the initial post, no one already in the clan will be affected.

no one will be kicked out.


Also not my decision or any of the staff, thats the point of the vote, its the clans decision.
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Re: Should we raise clan requirements?

Post by Lawidget » Thu Nov 06, 2008 7:31 pm

Ty for clarifying and ty for explaining in pm it is about ability to attend events successfully....

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Re: Should we raise clan requirements?

Post by charger_lee » Thu Nov 06, 2008 8:53 pm

i wouldn't mind raising cb/ttl reqs., except for the fact that i am not even close to those levels :P ....i plan on gettin my cb lvl up soon, but not til i get fishing cape

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Re: Should we raise clan requirements?

Post by Deep_Pain » Thu Nov 06, 2008 9:00 pm

wont affect anyone in the clan charger :P
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