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Changes to the Meilyr Clan

Posted: Wed Sep 10, 2014 11:02 pm
by Princess Selene
I haven't read it completely yet but it seems they have added potions! (and removed some others)
Hope this will be useful to some of you! :)
Mod Hunter wrote:Hi all,

Over the last few weeks I've been switching over to help on the Elf City. I've initially been given the Meilyr clan to work with and I've refined and expanded some parts of the initial design, while cutting others that might not have worked so well in practice!

For your reference:
The original design document can be found here.
And a seperate list of changes here.

Combination potions
I've filled out some of the gaps in potions, so that you have full sets of potions and tweaked others where the amount of different combinations were getting quite crazy. A few additional suggestions have also been included!

Super Strength+, Super Ranging+ and Super Magic+ have been renamed to "Grand Strength" and variants.
Grand Defence and Grand Attack have been added, requiring level 78 and 79.
Firestorm, Wildfire and Burning potions have been added, as combinations of extreme potion types focused on Melee, Magic and Ranged respectively from the initial feedback requiring level 91.
Extreme Serum has been added, combining all effects of the extreme potions requiring level 93.
Adrenaline restore has been added, using an Adrenaline and Super Restore as ingredients and granting both potions effects requiring level 87.
Supreme Attack and Supreme Defence have been added to match the Supreme Strength, Magic and Ranged all requiring level 93.
Super Prayer Renewal has been added, combining a Prayer renewal and Prayer Restore potion. This will restore the same amount of Prayer as a regular Prayer potion, and restore more than a regular Prayer renewal over time.
Enhanced Overload has been added, combining Overload, Prayer Renewal, Prayer Restore, Super Antifire, Antifire and Super Antipoison to combine all effects into one. This applies the effects of Extreme Antifire and Super prayer renewal and requires level 97.
Supreme Overload has been added, combining Overload, Super Attack, Super Strength, Super Defence, Super Ranged and Super Magic to boost stats at the supreme level (16% + 4) requiring level 98.
Enhanced Supreme Overload has been added, combining Supreme Overload and the ingredients of Enhanced overload (regular overload excluded) to add the same effects requiring level 99.
Extreme Antifire timer has been reduced to 6 minutes, but retains it's effects against skeletal wyverns. See "Herblore Changes" for more information!
Strength Antifire, Ranging Antifire and Magical Antifire have been removed as I didn't feel they were worthwhile compared to other potions utilising antifires.
Renew Adrenaline has been removed in favour of restore adrenaline.
Prayer Overload, Antifire Overload, Adrenaline overload and Renewal overload have been removed in favour of new enhanced overload variants.
Perfect Plus potion doses will last 4 hours, rather than 24 hours. It was originally expected that this would be a single-dosed potion, but this wasn't clear in the design documents. You will receive 6 doses, totaling 24 hours but allowing you to choose when to use each 4 hour section!

Herblore Changes
One of the small but irritating things is that the potion timers are inconsistent - some last 5 minutes, some 6 and others somewhere in the middle. These will all be brought in line to a standard 6 minutes.

Juju potions will be made to last across logout, rather than expiring when you logout.

Juju potions will be added to the timer panel which shows effects you have running.

Harmony Monoliths
The initial design for these farming spots hasn't changed much - rather than being based on the challenge system skills they will be both random and unique: no 2 patches would contain the same skill.

This is in order to encourage more diversity in training, rather than toggling skills from the challenge system so you always gain boles for the skills you happen to be training currently.

For clarity, the skill of focus will change on your first login each day unless you have planted a seed in the patch, in which case it will be constant.

The juju mining potion effect will be restored to its original prior to Divination, and the perfect mining potion will combine both the old and new effects.

Resource dungeons
The design of these areas has been tweaked recently - they're still awaiting approval and so I won't post them yet! :P
Source

Re: Changes to the Meilyr Clan

Posted: Wed Sep 10, 2014 11:10 pm
by buzzsaw100
The juju mining potion effect will be restored to its original prior to Divination, and the perfect mining potion will combine both the old and new effects.

Would've loved to see that one earlier >.<

Re: Changes to the Meilyr Clan

Posted: Wed Sep 10, 2014 11:50 pm
by syfyqueen
Is the Meilyr clan part of the 1st release or the 2nd release in November? Hoping the 2nd - more time to gather stuff, lol... :-?

Re: Changes to the Meilyr Clan

Posted: Thu Sep 11, 2014 9:06 am
by Princess Selene
The 1st batch is going to be:
  1. Tower of Voices
  2. Iorwerth (slayer and melee)
  3. Cadarn (ranged and magic)
  4. Trahaearn (mining and smithing)
  5. Crwys (farming and woodcutting)

Re: Changes to the Meilyr Clan

Posted: Sun Sep 14, 2014 2:37 pm
by Touristguide
Looking forward to it, ty for the updates Selene

Re: Changes to the Meilyr Clan

Posted: Sun Sep 14, 2014 5:41 pm
by Princess Selene
If you click the link at the bottom you'll find that the resource dungeons have been updated too.

Re: Changes to the Meilyr Clan

Posted: Mon Sep 22, 2014 7:11 am
by magerpainz
Princess Selene wrote:If you click the link at the bottom you'll find that the resource dungeons have been updated too.
Bumping the link
http://services.runescape.com/m=forum/s ... 4,65471836